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Battleship Omnibus |
On this page you'll find a comprehensive collection of everything related to the Fathom It! / Battleships concept, including board analyses and links to related sites.
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Battleship Variations (VERY interesting!) |
Lots of mind-expanding variations on the classic Battleships. |
Here you'll find in-depth analyses of boards found in Fathom It!'s board database. |
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Puzzles #17 and #18 are 9x9 Battleship puzzles. The solutions are also provided. As a bonus, Matthew Daly provides his analyses of the two puzzles.
The puzzle and solutions for each can be found at: |
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The 1999 World Puzzle Championship Test |
Includes classic battleship puzzles and 4 variations (e.g., combination of the Battleships and the Minesweeper puzzles). View the Battleship puzzles here. |
To see the test, download the Adobe PDF version.
Puzzle #6 is a 10x10 Battleships puzzle.
The puzzle and solutions for each can be found at: |
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To see the test, download the Adobe PDF version.
Puzzle #8 is a Classic 10x10 Battleships puzzle (Moshe Rubin). |
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Here's the Adobe PDF version. The password to open the document is "wbloF7eldw". It contains three Battleship-type puzzles: a classic (standard) one, a " |
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Analyses of past Battleships columns in "GAMES Magazine" and "World of Puzzles" |
For those of you with back issues of GAMES or World of Puzzles, you'll find analyses of previous columns. So pull out those old issues and try your Battleships skills. |
Wei-Hwa's Solitaire Battleships Times, and some Battleships Strategies |
Wei-Hwa Huang, four-time winner of the World Puzzle Championships, timed himself while solving all 108 Battleships problems in Peter Gordon and Mike Shenks book, "Solitaire Battleships: 108 Challenging Logic Puzzles". His summary makes fascinating reading. |
An attempt to analyze a class of puzzles (including Fathom It!-like Battleship puzzles). Here's a quote from the monograph:
"I would then like to consider the new puzzle of whether we can know which of the puzzles are uniquely solvable. If we can answer this question, then theoretically, we could crank out hundreds of puzzles." | |
A monograph entitled "Minesweeper and the "P=NP?" question: a short FAQ" |
Within the article, discusses Battleships:
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Minesweeper and the P=NP question
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An interesting site, even if not directly connected to Fathom It! puzzles. Here's a quote from the :
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| Article entitled "Battleships as Decision Problem" (published in ICGA Journal, September 2004) | This
article, authored by Merlijn Sevenster and published in the September
2004 issue of ICGA (International Computer Games Association) Journal, is
a commendable attempt to show that solving Battleship puzzles is
NP-hard. Here's the abstract:
Cached files: 1 |
Bob Abrahamian's final project for CS 205 (Department of Computer Science, University of Chicago) entitled "Playing Battleship Puzzles" (Link is currently BROKEN, awaiting response from University of Chicago) |
Quote from the paper:
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Paper (in PDF format) entitled "Satisfiability Encodings (04)", There is also an HTML on-line version of the paper. |
From Michael L. Littman's course in Numeric Artificial Intelligence at Duke University. Discusses solving Battleship puzzles using satisfiability (SAT) methods. |
A description of the Battleships puzzle genre on the Everything2.net website. |
The Everything2.net website is a very complex online community with a focus to write, publish and edit a quality database of information, art and humor. |
Other Internet sites related to Battleships logical puzzles
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You may want to use AltaVista's BabelFish on-line translation service to translate these pages. |
Marcelo Inglesias's puzzle blog "Acertijos y pequeños enigmas"
carries many
delightful Battleship puzzles, both classic and variants (Marcelo admits that
Battleship puzzles are his favorites). To
date he has presented the following Battleship variants:
The JuegosDeIngenio.org site carries a guest article of Marcelo's together with an Either/Or Battleships puzzle of his creation. |
Here's a picture of Marcelo Inglesias (taken from JuegosDeIngenio.org):
You may want to use AltaVista's BabelFish on-line translation service to translate pages on his site. |
Yoogi Logic Software offers "Hexip", a Windows adaptation of Hexagonal Battleships. |
I flatter myself that Hexip was inspired, and takes most of its interface and features, from Fathom It!. By all means, download a copy and play it. The author did a nice job implementing the features. In my opinion, however, the Hexip solver does not relate to the fascinating techniques for solving Hexagonal Battleship puzzles as expounded in Gavin Stark's monumental analysis in September 1999 issue of GAMES Magazine. Nonetheless, if you enjoy Fathom It!'s Standard Battleship puzzles, you'll enjoy Hexip. |
| Takahiko Saito's interactive "BtlSez32" Windows program. | Takahiko Saito
offers his "BtlSez32"
Windows program for setting up custom Battleship puzzles and solving them
interactively. His
puzzle website offers many types of puzzles, including Battleship
puzzles.
Here's a partial list of BtlSez32 features:
Summary: This is obviously a work of love and a positive step in helping puzzlers enjoy Battleship puzzles. |
| Dark Chrome Software offers "Battleship Sudoku", a Windows adaptation of Solitaire Battleships. | A recent entry into the Solitaire Battleships market, this program has nothing to do with Sudoku but everything to do with Solitaire Battleships. |
Constraint
Programming and Battleship puzzles
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Constraint programming is a programming paradigm in which a set of constraints that a solution must meet are specified rather than set of steps to obtain such a solution. It can be used for solving Battleship puzzles. |
| LEGUP: Logic Engine for Grid-Using Puzzles
LEGUP (Logic Engine for Grid-Using Puzzles) is an Undergraduate Research Project under Dr. Bram van Heuveln in the department of Cognitive Science. It is under the greater classification of "Visual Logic", as it is a system of logic that is based purely on applying rules to objects visual in nature. |
From the LEGUP web site:
As I understand it, the project hopes to create a logical solver for a host of puzzles including Battleships. Check out the Battleship PowerPoint file listing numerous rules for solving Battleship puzzles. To date, all the rules found there are taken from the Fathom It! documentation and solver. It will be interesting to see if they discover new solving rules. |
| "Problem solving in ID-logic with aggregates: some experiments"
(Authors: Van Nuffelen, Bert; Denecker, Marc)
In this paper the authors attempt to design an expressive logic, suitable for declarative knowledge representation. One of the experimental problems they use in testing their work is Solitaire Battleships. The authors define the problem in declarative terms. |
Quoting the abstract from the paper:
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| Constraint Programming Models for Solitaire Battleships Barbara M. Smith Cork Constraint Computation Centre, University College Cork, Ireland |
Quoting the abstract from the paper:
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| Discussion about "false" NxN Battleship puzzles (from the now defunct bbcmindgames.com puzzle forums) | A question I've considered over the years
is" are "false" 10x10 Battleship puzzles considered 10x10
puzzles? A "false 10x10" puzzle is a Battleship puzzle
that has 10 rows and 10 columns, but where one or more rows/columns could
be removed without changing the puzzle.
Here's an example: Notice the two rows and one column with zero counts on the extremities of the board. This puzzle has 10 rows and columns but is really an 8x9 puzzle: The thread contains the question and several replies. |
| Niels Roest (member of the Dutch team at the World Puzzle Championship) wearing a Battleship T-shirt. | I came across this photo while perusing a page on the Japanese Puzzle Championship site. The page highlighted the backs of several contestants' T-shirts, including Niels Roest's Battleship-themed T-shirt sponsored by Puzzlesport worn at the 15th WPC in Borovets, Bulgaria. |
| The CYBIRD Group (Japan) advertised playing Battleship puzzles on cell-phones back in 2001. | The Japanese mobile-phone company CYBIRD
advertised a service for solving Battleship puzzles on mobile phones back
in 2001. Here's the page
in Japanese and the same page translated
into English.
Note that the puzzle above is identical to the puzzle on the front cover of Sekaibunka's "Battleships #1" puzzle book: |